Showing posts with label sekai project. Show all posts
Showing posts with label sekai project. Show all posts

Tuesday, July 26, 2016

Circus Reviews - Empty Horizons


As I'm writing this, I've just reached a certain point in Empty Horizons. A certain point that gives me strong admiration for ebi-hime as a writer, yet again. A certain point that reminds me that reading a story without having anything spoiled for you is an amazing experience. A certain point that makes me realize that this review is going to be very similar to another game by ebi-hime that I reviewed, Round the Mulberry Bush, in that I can't discuss what I want to discuss without breaking my policy of not having spoilers in my reviews.

...Well, fuck.

Let's talk a bit about stories like that. It's very difficult to recommend them, because telling people that something might seem bad but it will get better if they keep going sounds like advice from your nightmare's life coach. And yet here I am trying, because it's gotten to me and it's just that surprising.

Anyway.

Empty Horizons follows Mireille, a sheltered eighteen-year-old girl whose life is thrown into disarray after her father's death. Her uncle in France invites her to stay with him and hires Lyon, a former chauffer for the family, as her escort. Mireille is reluctant to go with him and isn't even sure if living with her uncle is what she wants, but goes along anyway, and during the journey, she struggles with how to feel about her father, about her lost former life, and about Lyon, who despite his irritating habits and womanizing ways has a certain charm to him.


I'll be honest...I was set to skip reviewing this game. At first glance, the story was predictable and boring. Mireille and Lyon's relationship develops rather predictably; while their banter is amusing at times, it's easy to see where things are going, and Lyon isn't a particularly likeable character despite sharing the narration with Mireille, who is just as abrasive but is also a lot easier to sympathize with due to the more frequent glances into her head. Also, Mireille at one point reads what is very heavily implied to be Twilight, which is incredibly offensive.

And then...a thing happens.

As much as I admire ebi-hime, I'm annoyed that she keeps writing visual novels that I can't fully discuss without spoiling the experience, which is something I never want to do. So good on you, ebi-hime; you have stifled me yet again. I'm left standing around unable to say much other than, "Please play this game; it's worth it!" And it makes me look like kind of a shitty reviewer. But if I have nothing else, I have moral standards when it comes to game reviews.


So to get back to things I actually can talk about:

SillySelly returns to do the artwork, and it stands out once again. Backgrounds are well done, and I'm particularly fond of the sprite art for Mireille; there's something about her expressions that betrays her vulnerability despite the harsh front she puts up. The soundtrack is lovely as well. I'm particularly a fan of the title screen track, but then, I've always been a sucker for a good piano track. And the story itself...the turn it takes is not one that you can predict. It blew me away when I first read it, but looking back on it now, I'm a bit sad it turned out the way it did. There's no other way it could have turned out, really, but I did end up feeling for the characters in the end.

This review is not much of a review. I feel like maybe I shouldn't have even written what I did, because again, there's little I can say about the plot here even though that's all I want to talk about. All I can say is, don't give up on this game like I thought about doing. Keep going. Give it a chance. As I've said before, it is not in any way what you expect it to be.

In conclusion, I am set to name ebi-hime the OELVN master of defying expectations. There isn't a medal or a trophy for this, but hopefully it's not too dubious of an honor all the same.


Empty Horizons is available on Steam and itch.io.

Final verdict: With Empty Horizons, ebi-hime has pulled out yet another game with a plot twist so important that I can barely properly review it without giving it away, so all I can really do is recommend it and then go and mumble in a corner.

Empty Horizons is developed by ebi-hime and published by Sekai Project. The opinions expressed in this review are my own. I was not compensated in any way for this review.

Wednesday, April 27, 2016

Starlight Vega and Strawberry Vinegar - A Comparison

I've reviewed a decent number of OLEVNs on my blog since beginning. Most recently, it was Starlight Vega, what I expect to be the most popular yuri OLEVN of the year. But you may also recall that earlier in the year, I did a review of ebi-hime's Strawberry Vinegar, a yuri-ish title with a ton of sexy food pics.

Call me crazy, but as I was playing through Starlight Vega, I kept having moments that made me stop and think, "Hey, this reminds me of another game..." Now, none of this is meant to demonize either game, nor am I implying that anyone ripped anyone else off. Truth be told, it's me taking all my random whim thoughts and putting them in an essay-shaped object, just for the hell of it.

And so, I present to you today, an analysis of the similarities I found between Starlight Vega and Strawberry Vinegar.


1. SV and SP

The simplest reasons are the easiest to start with.

Starlight Vega = SV. Strawberry Vinegar = SV.

Pretty sure I recall the devs talking about this on Twitter, too.

Also, both visual novels were published by Sekai Project, which is SP.


2. Similar stories and characters

You wouldn't think at first that the two games have much in common storywise, and I agree that they deviate quite heavily in the later halves of each game. But you start out from very similar points when playing either game: a demon girl love interest has appeared unexpectedly, she's very attached to the protagonist, and she has a habit of quietly casting spells to keep everyone else in the dark. I feel like little Licia could have one day grown up into Lyria (who have similar names, even!) without too much character differentiation. Rie and Aria I don't see as having nearly as much in common, but I feel like when it comes to the finer points of romance they're both a bit...well, slow, and that plays into their respective romantic arcs a lot. Also, Licia and Lyria both have sisters that take an obvious authority role and maintain that they know best for their sibling.


3. Similar randomness of bad endings

I love both games, but one issue I did have with each was the way the bad endings tended to work. They were a bit random, a bit out of nowhere, and a bit abrupt, and a number of them on each side involve a demon removing the protagonist's memories. If I recall, in one Strawberry Vinegar ending Rie even lampshades what a stupid way this is for her story to end. It's not enough to majorly detract from either game, but it is noticeable.


4. Both have piles of sweetness hiding in the back

Okay, it's rather more apparent that Strawberry Vinegar is going to be a very sweet game just by looking at the title screen. But Starlight Vega has a similar vein of happy sweetness in its character routes, one that might not be so obvious at first. I'll just come right out and say that the harem ending is full of this (no I will not spoil it for you).

...

So what's my point here?

I acknowledge that these are two very different games. One has a singular love interest and one has multiple; Strawberry Vinegar consistently keeps the focus on Rie and Licia while Starlight Vega gives greater focus to the demon world itself; the actual substance of the good endings is pretty different. But there are similarities enough for one to take notice, and I have to wonder if there's a reason behind it. There's a pretty big following for yuri visual novels right now, and more and more OLEVN titles are coming out with female casts and female relationships. As all of us visual novel writers continue to work in this culture, picking up influences here and there, it's probably inevitable that some of us end up on similar wavelengths.

And there's nothing wrong with similarities in works! It happens in every medium. Look at the case of Repo! The Genetic Opera vs. Repo Men. Look at the year that two movies about friends with benefits falling in love came out with almost identical plots. Nothing's taken away from either party, really; sometimes, it just happens.

I personally think quite highly of both Starlight Vega and Strawberry Vinegar, and I don't mean anything weird by drawing attention to all these things the two games have in common. I feel like, in the end, I may not even have much of a point...It was all just a completely random whim.

I'm sure good at endings.

Starlight Vega is available on Steam and itch.io. Strawberry Vinegar is also available on Steam and itch.io.

........MORE SIMILARITIES.

The opinions expressed in this article are my own. I was not compensated in any way for this article. The "Wrong End" image comes from Corpse Party.

Wednesday, December 2, 2015

Circus Reviews - Sound of Drop - fall into poison -


I heard of this game when it was first released on Steam and thought it sounded interesting, but didn't end up getting it on launch. Then some time went by and the Steam Autumn sale happened, and this game popped up again. And since I can't afford to buy/review Clannad like I had originally planned to, because commissioning artists and paying bills both take up my paycheck at the moment, I decided to pick this up while it was on sale just to have something new in my life.

Sound of Drop is about a middle school girl named Mayumi Nakanobe and her best friend Himeno Tamagawa, who go to Manten Aquarium one day to investigate the morbid rumors surrounding the place, including those of girls disappearing after visiting a certain exhibit. While there, Mayumi catches a glimpse of her little sister Mari, who disappeared in the aquarium five years ago and was never seen again. Mayumi tries to chase her down but loses sight of her, and when she tries to turn back, she realizes that something about the aquarium has changed...


The main characters, Mayumi and Himeno, feel realistically human and flawed, and their friendship remains compelling and relevant even when the game starts to focus more on other characters and subplots. Aside from the previously mentioned Mari, there's also an aquarium employee named Kenji who offers you assistance inside and outside of the aquarium, a cold and cynical girl named Sayo who also seeks to solve the aquarium's mysteries, and a mysterious and methodical woman named Rieko. They all get varying development on the different paths, and no single path will tell you everything you need to know about them.

The game has a whopping 31 endings, four true endings and 27 bad endings. All of the bad endings are quick game overs from a wrong choice, and they mostly come about because you tell Mayumi to make a really stupid decision, like blatantly ignoring someone standing right there with the correct answer. The game has a helpful warning system, though: if the choices are red, then one or more of them will lead to an immediate bad ending, but if they're blue, you can pick any option. It might be strange of me, but there was at least one scene where I enjoyed the contrast between the glaring red choices and the smiling, oblivious face of a character sprite. Slightly more jarring is the cute chibis in the bad ending screens. They don't really fit thematically into a horror game, although they are nonetheless very well drawn.


The Steam version has the paths sort of split into two groups. When you first start the game, you can get most of the bad endings but only two of the true endings. Once you get one of them, starting a new game will include a new opening scene with Sayo and a girl she knows called Miku, and this also opens a new choice that will lead to a different set of true and bad endings down the line. However, the relevant choice and the new opening scene have absolutely no connection to each other, making the whole ordeal feel a bit forced. The choice in question is calling someone by their name, a name which you learn earlier, but if you haven't seen that opening scene on this playthrough, you aren't allowed to select the correct option and are forced to give a wrong answer and thus get a bad ending. I've seen route locking used successfully in games before (The Royal Trap is the best immediate example I can think of), but here it feels far too unnatural.

All those technical flaws aside, though, the story itself is quite captivating and the mystery of what happened to Mari is an intriguing and heartbreaking one to solve. One of the true endings does feel like the golden ending despite not being labeled as such, but all of them are touching and feel like natural directions for the story to go. The artwork looks beautiful and the soundtrack is the best I've heard on a visual novel in a while. The flaws are there, but they don't detract too much from an ultimately excellent addition to the market of translated visual novels.


Sound of Drop - fall into poison - is available on Steam.

Final verdict: The decision-making process can feel contrived due to a number of technical issues with how some of the choices work, but this is easily balanced by strong characters and a truly compelling story.

Sound of Drop - fall into poison - is developed by aiueo Company and published in English by Sekai Project. The opinions expressed in this review are my own. I was not compensated in any way for this review.

Saturday, June 13, 2015

Circus Ranks - Top 5 Anticipated Visual Novels of 2015

This past year, I've become a lot more involved in the visual novel scene than I have been previously, probably due to that whole thing where I'm trying to write visual novels. This has also involved me looking around for new visual novels to play, which of course leads to finding things like announcements and Kickstarters and all sorts of goodies. And this leads to me being excited for projects, only to sigh when I remember that they aren't quite out yet.

For the first in another little series, here are my top five anticipated visual novels of 2015. Do keep in mind that none of these are out yet; I will link to demos and/or websites where applicable.

5. Ladykiller in a Bind by Christine Love


The title on the image up there is in fact the game's full title, but its developer, Christine Love, tends to refer to it by the shortened moniker of "Ladykiller in a Bind" and I think I'm going to do so as well for the sake of my fingers. From the developer of such well-known titles as "Digital: A Love Story" and "Analogue: A Hate Story" comes this, described as "an erotic visual novel about social manipulation and girls tying up other girls." I think the title, combined with that descriptor, tells what it's about well enough. It seems like it will be a lot different from Love's previous titles, although this game will apparently include computer interaction as well. It also seems very different from visual novels in general, something it does share with its sister games, and stands out as something to look forward to.

Ladykiller in a Bind is currently projected for release in 2015. For more information, see the developer's website.

Edit: Projected release date has been pushed back to 2016.

4. Myth by Circletempo


Myth is a doujin game about a boy who lives in a world without shadows, and how his life changes when he meets a mysterious girl who does have a shadow. It was picked up by Mangagamer and successfully Greenlit on Steam, but I can't seem to find much more information about it (other than the developer's website itself, which is in Japanese). It doesn't have a release date and Mangagamer's website doesn't list it as having any translation progress. Still...I've heard good things, and I like the trailer, and I feel like the game is going to present a good mystery about things not being what they seem. And maybe some tragedy as well.

Myth currently does not have a projected release date. For more information, see the Steam Greenlight page.

3. Cursed Sight by invertmouse


Being rather strapped for cash most of the time, I was first attracted to Cursed Sight by the low entry cost. The lowest pledge was only $3 and it came with a digital copy of the game. You can't do much better than that. But I also liked the premise a lot, and when I played the demo, I was very impressed with what I saw. It tells the touching and sad story of Miyon, a girl born with a powerful ability that makes her both a great asset to her king and a danger to the people around her. The game starts when a boy named Gai is sold into a temple by his parents and tasked with looking after Miyon. I expect that the full game will impress just like the demo did.

Cursed Sight is currently projected for release in late 2015. For more information, see the developer's website.

Edit: This game has been released! See my review of it here.

2. Starlight Vega by razzartvisual


A Kickstarter that started out small and blew up thanks to some good marketing and also to getting picked up by publisher Sekai Project. It follows Aria, who moves into her grandfather's old house and somehow manages to end up getting a demon named Lyria attached to her via a magical stone. Her best friend, Melody, tries to help her undo the spell, and in the process all three uncover unexpected feelings for the others. I'll admit that I like GxG games, and this one is of course going to be full of it. But I also enjoyed the demo quite a lot and I think the premise lends itself to all sorts of fun shenanigans.

Starlight Vega is currently projected for release in late 2015. For more information, see the developer's website.

Edited: Projected release date pushed back to 2016.

1. Clannad by Key Visual Arts


All right, get ready to smack me upside the head...I have never read Clannad. I've heard plenty about it, can identify certain characters and story aspects, but just never got around to trying it out myself. It certainly looks very nice, and I've enjoyed the other Key works I've read. Unfortunately, I was a little late in noticing the Kickstarter for the English version and thus didn't get to be a backer. However, I have been consistently impressed with what I've seen from both Key and Sekai Project, and that combined with this game's overwhelmingly positive reputation are enough to have me plenty excited for release day.

Clannad is currently projected for English release in the fourth quarter of 2015. For more information, see Sekai Project's Kickstarter campaign.

Edit: This game has been released!



The opinions expressed in this article are my own. I was not compensated in any way for this article.