Game number three, and I still don't feel like I've hit the magic well of knowledge or anything, but I like to think I'm getting better.
At time of writing, the last love song has 77 views and 2 downloads since its release date close to midnight Sunday. That's probably very very small. But I personally think every little bit counts.
It was a hard game to write, really. There were long pauses during development because I had trouble bringing myself to write about a relationship crashing and burning. I don't normally get so...in the shoes of my protagonist, so to speak. Perhaps that made the game a bit better.
I noticed that the exact same person has rated my last two games 1 star without leaving a review. Bad ratings on their own don't really help me because I don't know what your problem was. I don't think I'm writing perfectly by any stretch of the imagination, but I don't think I've written anything unreadable, either. Honestly, though, I'm not torn up or anything like I thought I might be. Have I grown a thicker skin from working in customer service? Possibly.
My first two games were linear, and this one was all about the choices. I admit to getting some flak for writing linear games, and I didn't realize at the game, but my impression is that linear IF games are kind of looked down on by some people. I personally equate them to kinetic novels: visual novels without choices. Just the story. I don't see anything wrong with that. I can see why people wouldn't necessarily be into them, but I don't think they're any less of a form of game. No, I didn't write a game with choices just to satisfy people who disliked the linear games; this was just the next idea that slapped me in the face with inspiration.
Someone told me that people who'd been in long-term relationships would find the game easier. Maybe? I am in a long-term relationship myself, so I don't really have an unbiased answer to that comment.
I think that's it for thoughts.
Thanks for playing, everyone who has. It means a lot to me.
Showing posts with label the last love song. Show all posts
Showing posts with label the last love song. Show all posts
Tuesday, December 8, 2015
Sunday, December 6, 2015
the last love song is released.
Well, I got pissed off tonight. So I released the game half an hour early. Yay for you!
http://somestrangecircus.itch.io/the-last-love-song
Thanks for your support, guys. It really does mean a lot.
I hope you enjoy the game.
http://somestrangecircus.itch.io/the-last-love-song
Thanks for your support, guys. It really does mean a lot.
I hope you enjoy the game.
Wednesday, November 18, 2015
Officially announcing "the last love song"
I tend to hold off on announcing projects until I have enough writing done that I know it's not just a one-off idea I had, and I can finish the project and not abandon it. Tonight I think I reached that point with the game I've been working on recently.
It will be called "the last love song" (yes I love my lack of capital letters, it's a habit). It's a tricky one to write because it's all about relationship difficulties and it's a bit of a personal subject. However, I hope to have it finished up in early December.
If you pledge any amount to me on Patreon, you can view a few preview images of the game in the posts section.
Also, the new artist for Yumi-chan should have some sprite sketches for me this week, so that's something to look forward to as well. Yay!
It will be called "the last love song" (yes I love my lack of capital letters, it's a habit). It's a tricky one to write because it's all about relationship difficulties and it's a bit of a personal subject. However, I hope to have it finished up in early December.
If you pledge any amount to me on Patreon, you can view a few preview images of the game in the posts section.
Also, the new artist for Yumi-chan should have some sprite sketches for me this week, so that's something to look forward to as well. Yay!
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